Index
A
|
B
|
C
|
D
|
E
|
F
|
G
|
H
|
I
|
K
|
L
|
M
|
N
|
P
|
Q
|
R
|
S
|
T
|
U
A
add() (blume.farm.MagicPlot method)
add_row() (blume.magic.Carpet method)
Axe (class in blume.magic)
B
blume
module
blume.blitting
module
blume.console
module
blume.dataklasses
module
blume.farm
module
blume.legend
module
blume.magic
module
blume.mclock2
module
C
canine() (in module blume.magic)
Carpet (class in blume.legend)
(class in blume.magic)
Cell (class in blume.legend)
Console (class in blume.console)
D
doc_firstline() (blume.magic.Shepherd method)
down() (blume.magic.Shepherd method)
E
edit_current() (blume.magic.Shepherd method)
F
Farm (class in blume.farm)
fig2data() (in module blume.magic)
G
get() (blume.magic.Axe method)
get_window_extent() (blume.legend.Grid method)
Grid (class in blume.legend)
H
helper() (blume.magic.Shepherd method)
hide() (blume.magic.Axe method)
I
interact() (blume.magic.Shepherd method)
K
keypress() (blume.magic.Carpet method)
L
LayoutGrid (class in blume.legend)
LegendArray (class in blume.legend)
less() (blume.magic.Carpet method)
M
MagicPlot (class in blume.farm)
module
blume
blume.blitting
blume.console
blume.dataklasses
blume.farm
blume.legend
blume.magic
blume.mclock2
more() (blume.magic.Carpet method)
N
next_ball() (blume.magic.Shepherd method)
P
please_draw() (blume.magic.Axe method)
poll() (blume.magic.Carpet method)
position() (blume.magic.Axe method)
previous_ball() (blume.magic.Shepherd method)
projection() (blume.magic.Axe method)
Q
quit() (blume.farm.Farm method)
(blume.magic.Shepherd method)
R
relay_stdin() (blume.console.Console method)
RoundAbout (class in blume.magic)
run() (blume.farm.Farm method)
(blume.magic.Shepherd method)
S
save() (blume.magic.Carpet method)
select() (blume.magic.RoundAbout method)
set() (blume.legend.Cell method)
(blume.legend.Grid method)
set_flock() (blume.magic.Shepherd method)
set_mosaic() (blume.legend.Carpet method)
Shepherd (class in blume.magic)
show() (blume.magic.Axe method)
show_help() (blume.magic.Shepherd method)
Spell (class in blume.magic)
spell() (blume.magic.Spell method)
start() (blume.farm.Farm method)
(blume.magic.Shepherd method)
status() (blume.magic.RoundAbout method)
(blume.magic.Shepherd method)
T
Table (class in blume.magic)
toggle_expand() (blume.magic.Carpet method)
toggle_expand2() (blume.magic.Carpet method)
toggle_run() (blume.magic.Shepherd method)
U
up() (blume.magic.Shepherd method)
blume
Navigation
Contents:
Blume
Where are we at?
What is the plan from here?
Requirements
Matplotlib
Matplotlib and table.py
Issues
Blume
State of the blume
Gallery
BLUME, Better Looking, Universal, Matplotlib Engine
Universal, the U in blume
Binary Star
Kurt Gödel
Gravitational Waves
Colin P Rourke
Python’s excel problem
Blooming Gardens
Why?
Why blume?
Don’t repeat yourself
Types, scope, languages and all that
Contents:
The Legendary Legend
Update
And finally..
The Magic Farm
Taking control of rendering of artists
Guido’s clock
From here to there and back with git
Simple display via tk
Another table
An async console would be nice
Data Klass
Related Topics
Documentation overview
Quick search